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10,000 METERS DEEP
Dec 15, 2021
This game is a side-scrolling 2D resource management game. The objective is to descend into the bottom of the sea while managing your oxygen supply and avoid being destroyed by marine wildlife. I was in charge of the inventory system, the upgrade system, base movement, homing attack mechanics, resource collection mechanic and save system.
Upgrade System
The Upgrade System was created using Scriptable Objects in Unity. A switch case was used to check the type of upgrade that the player is purchasing. It then applies the appropriate upgrade to the player whether it would be a health upgrade, a speed upgrade or the ability to shoot homing bullets

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